14Project Objective(s)

To model the variation of human shapes, particularly heads, in order to design helmets and body armor can be designed more effectively and the impact of trauma can be predicted.

Operations/Problems Areas Addressed

Computer Vision: Automatically identify features in digitized 3D faces. Anatomy: Identify anatomical features that characterize face shapes. Data Cleanup: Scanner noise, head braces, caps, and hair occlude the head geometry. httpv://www.youtube.com/watch?v=i5LoYce6rog

Technology and Impact

New algorithms: for automated landmark placement. Enabling Technologies: For forensic estimation from skulls, for facial animation,  for plastic surgery planning, for generating plausible characters in games. Information Analysis: Enables new scientific explorations especially in Anthropology and Anatomy by characterizing morphology of 3D faces. Statistical Modeling: Create statistical models for face shapes so that a 3D active face model can be aligned. Nonlinear Optimization: Find a global optimum for an energy function with many local minima.

People

J. Femiani and A. Razdan

Sponsor(s)

US ARMY

Users/User Community

Uniform designers, anatomists, anthropologist, US ARMY

Future Funding Targets

DoD, DHS, USAF NIH.

Web Links

http://bugx.i3dea.asu.edu/projects/ALM