To model the variation of human shapes, particularly heads, in order to design helmets and body armor can be designed more effectively and the impact of trauma can be predicted.
Operations/Problems Areas Addressed
Computer Vision: Automatically identify features in digitized 3D faces.
Anatomy: Identify anatomical features that characterize face shapes.
Data Cleanup: Scanner noise, head braces, caps, and hair occlude the head geometry.
Technology and Impact
New algorithms: for automated landmark placement.
Enabling Technologies: For forensic estimation from skulls, for facial animation, for plastic surgery planning, for generating plausible characters in games.
Information Analysis: Enables new scientific explorations especially in Anthropology and Anatomy by characterizing morphology of 3D faces.
Statistical Modeling: Create statistical models for face shapes so that a 3D active face model can be aligned.
Nonlinear Optimization: Find a global optimum for an energy function with many local minima.
J. Femiani and A. Razdan
Uniform designers, anatomists, anthropologist, US ARMY
Future Funding Targets
DoD, DHS, USAF NIH.